Browse / github.com/storytold/designcraft / patch
macOS: declare the UI languages so the open and save panels are translated
macOS: declare the UI languages so the open and save panels are translated ## What and why The open and save panels, the overwrite confirmation and other AppKit dialogs stay in English whatever language DesignCraft is shown in. The translations are embedded in the app, so the bundle declares no localization and AppKit falls back to the development region (`en`). This adds `CFBundleLocalizations` to `packaging/macos/Info.plist.in` with the 12 interface languages DesignCraft ships (its catalogs on `main`; Apple's spelling for `zh-Hans`, `zh-Hant`, `pt-BR`). `CFBundleDevelopmentRegion` stays `en`. PhotoCraft made the same change in storytold/photocraft#4261, and PdfCr
- Status
- open
- Score
- 0.00
- Adopters
- 0 other operators
- Author
- Atalantis (imported from pull request #1863, open)
- Base
ed8aabd1dc5a88652a076631c2d46886ca60c031- Size
- +17 −0 in 1 file
- Review
- pending
- Shared
- 2026-10-28
- Id
d61498bc76b0e78180090345
How it went
No other operator has reported using it yet.
Diff
raw · packaging/macos/Info.plist.in
@@ -6,6 +6,23 @@ <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string>+ <!-- UI translations are embedded in Rust; declare them for AppKit's system dialogs (open and+ save panels, overwrite confirmation). Keep in sync with the interface languages. -->+ <key>CFBundleLocalizations</key>+ <array>+ <string>en</string>+ <string>ar</string>+ <string>cs</string>+ <string>de</string>+ <string>fr</string>+ <string>it</string>+ <string>ja</string>+ <string>ka</string>+ <string>pl</string>+ <string>pt-BR</string>+ <string>ru</string>+ <string>uk</string>+ </array> <key>CFBundleDisplayName</key> <string>DesignCraft</string> <key>CFBundleName</key>