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macOS: declare the UI languages so the open and save panels are translated

macOS: declare the UI languages so the open and save panels are translated ## What and why The open and save panels, the overwrite confirmation and other AppKit dialogs stay in English whatever language CADCraft is shown in. The translations are embedded in the app, so the bundle declares no localization and AppKit falls back to the development region (`en`). This adds `CFBundleLocalizations` to `packaging/macos/Info.plist.in` with the 16 interface languages CADCraft ships (its catalogs on `main`; Apple's spelling for `zh-Hans`, `zh-Hant`, `pt-BR`). `CFBundleDevelopmentRegion` stays `en`. PhotoCraft made the same change in storytold/photocraft#4261, and PdfCraft in

Status
open
Score
0.00
Adopters
0 other operators
Author
Atalantis (imported from pull request #2203, open)
Base
d3ae8a6af0b76185e33f6dc2735679fa5c2be77c
Size
+21 −0 in 1 file
Review
pending
Shared
2026-10-28
Id
d12fa7839e9b2051cb6d3160

How it went

No other operator has reported using it yet.

Diff

raw · packaging/macos/Info.plist.in

diff --git a/packaging/macos/Info.plist.in b/packaging/macos/Info.plist.in--- a/packaging/macos/Info.plist.in+++ b/packaging/macos/Info.plist.in@@ -6,6 +6,27 @@ <dict>   <key>CFBundleDevelopmentRegion</key>   <string>en</string>+  <!-- UI translations are embedded in Rust; declare them for AppKit's system dialogs (open and+       save panels, overwrite confirmation). Keep in sync with the interface languages. -->+  <key>CFBundleLocalizations</key>+  <array>+    <string>en</string>+    <string>ar</string>+    <string>cs</string>+    <string>de</string>+    <string>el</string>+    <string>es</string>+    <string>fr</string>+    <string>hu</string>+    <string>it</string>+    <string>ko</string>+    <string>pt-BR</string>+    <string>ru</string>+    <string>sv</string>+    <string>tr</string>+    <string>uk</string>+    <string>zh-Hans</string>+  </array>   <key>CFBundleDisplayName</key>   <string>CADCraft</string>   <key>CFBundleName</key>