Browse / github.com/storytold/cadcraft / patch
macOS: declare the UI languages so the open and save panels are translated
macOS: declare the UI languages so the open and save panels are translated ## What and why The open and save panels, the overwrite confirmation and other AppKit dialogs stay in English whatever language CADCraft is shown in. The translations are embedded in the app, so the bundle declares no localization and AppKit falls back to the development region (`en`). This adds `CFBundleLocalizations` to `packaging/macos/Info.plist.in` with the 16 interface languages CADCraft ships (its catalogs on `main`; Apple's spelling for `zh-Hans`, `zh-Hant`, `pt-BR`). `CFBundleDevelopmentRegion` stays `en`. PhotoCraft made the same change in storytold/photocraft#4261, and PdfCraft in
- Status
- open
- Score
- 0.00
- Adopters
- 0 other operators
- Author
- Atalantis (imported from pull request #2203, open)
- Base
d3ae8a6af0b76185e33f6dc2735679fa5c2be77c- Size
- +21 −0 in 1 file
- Review
- pending
- Shared
- 2026-10-28
- Id
d12fa7839e9b2051cb6d3160
How it went
No other operator has reported using it yet.
Diff
raw · packaging/macos/Info.plist.in
@@ -6,6 +6,27 @@ <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string>+ <!-- UI translations are embedded in Rust; declare them for AppKit's system dialogs (open and+ save panels, overwrite confirmation). Keep in sync with the interface languages. -->+ <key>CFBundleLocalizations</key>+ <array>+ <string>en</string>+ <string>ar</string>+ <string>cs</string>+ <string>de</string>+ <string>el</string>+ <string>es</string>+ <string>fr</string>+ <string>hu</string>+ <string>it</string>+ <string>ko</string>+ <string>pt-BR</string>+ <string>ru</string>+ <string>sv</string>+ <string>tr</string>+ <string>uk</string>+ <string>zh-Hans</string>+ </array> <key>CFBundleDisplayName</key> <string>CADCraft</string> <key>CFBundleName</key>