Browse / github.com/storytold/effectcraft / patch
Shapes: Wiggle Paths has Spatial Phase, which slides its wiggle along the path
Shapes: Wiggle Paths has Spatial Phase, which slides its wiggle along the path ## What Wiggle Paths had no Spatial Phase. After Effects lists Spatial Phase (`ADBE Vector Spatial Phase`) among the Wiggle Paths properties in the [scripting match names](http://web.archive.org/web/20260603134235/https://ae-scripting.docsforadobe.dev/matchnames/layer/shapelayer/), and [Shape attributes, paint operations, and path operations for shape layers](http://web.archive.org/web/20251209024058/https://helpx.adobe.com/after-effects/using/shape-attributes-paint-operations-path.html) ("Wiggle Paths") says several of its properties "behave the same as properties of the same name for the Wi
- Status
- open
- Score
- 0.00
- Adopters
- 0 other operators
- Author
- dotCooCoo (imported from pull request #2450, open)
- Base
f35634a4eca5d46f1a10c217c2583942e4703a9e- Size
- +187 −12 in 9 files
- Review
- pending
- Shared
- 2026-10-28
- Id
a12e64ba6d28001191f50c1a
How it went
No other operator has reported using it yet.
Diff
raw · crates/engine/src/lib.rs crates/engine/src/tests.rs crates/path/src/ops.rs crates/path/src/ops/tests.rs crates/project/src/build.rs crates/render/src/shapes.rs crates/render/src/shapes/tests.rs crates/script/src/matchnames.rs crates/script/src/tests.rs
@@ -1313,7 +1313,9 @@ impl Session { /// (renamed / regrouped / added parameters, reordered popups; see /// [`effectcraft_effects::migrate`]), and a project from before /// [`effectcraft_project::SCHEMA_EFFECT_SPACE`] into effect space-/// ([`effectcraft_effects::migrate::to_effect_space`]). Stamps the current schema.+/// ([`effectcraft_effects::migrate::to_effect_space`]). Shape path operations get the+/// properties added since ([`effectcraft_project::build::upgrade_shape_contents`]). Stamps the+/// current schema. pub fn upgrade_effects(p: &mut Project) { let to_effect_space = p.schema < effectcraft_project::SCHEMA_EFFECT_SPACE; // Effect bounds per layer: (size, top-left in layer coordinates).@@ -1336,6 +1338,9 @@ pub fn upgrade_effects(p: &mut Project) { Some(id) => bounds.get(&(*cid, effectcraft_project::LayerId(id))).map_or([0.0; 2], |b| shift(b.1)), None => d, };+ if let Some(contents) = l.props.sub_mut("contents") {+ effectcraft_project::build::upgrade_shape_contents(&mut effectcraft_project::build::Ids(&mut next), contents);+ } let Some(fx) = l.props.sub_mut("effects") else { continue }; for n in &mut fx.children { let effectcraft_project::Node::Group(g) = n else { continue };@@ -280,6 +280,31 @@ fn toolbar_fill_and_stroke_paint_selected_shape_layers() { let _ = s.render(cid, s.time(), Default::default()); } +/// A Wiggle Paths saved without Spatial Phase gets the property, at 0°, after Temporal Phase when+/// the project opens.+#[test]+fn opening_a_wiggle_paths_without_spatial_phase_adds_it() {+ let mut s = Session::default();+ s.execute("comp.new", json!({"width": 400, "height": 300, "duration": 2})).unwrap();+ let sh = s.execute("layer.newShape", json!({"kind": "rect", "fill": "#ff0000"})).unwrap()["layer"].as_u64().unwrap();+ let uid = s.execute("layer.addShapeItem", json!({"layer": sh, "kind": "wiggle"})).unwrap()["uid"].as_u64().unwrap();+ let cid = s.active_comp_id().unwrap();+ let mut old = effectcraft_project::Project::from_json(&s.project.to_file_json().unwrap()).unwrap();+ let l = old.comp_mut(cid).unwrap().layer_mut(effectcraft_project::LayerId(sh)).unwrap();+ let g = l.props.find_group_mut(uid).unwrap();+ g.children.retain(|c| c.match_id() != "spatialPhase");+ assert_eq!(g.children.len(), 7);+ let next = old.next_id;+ s.replace_project(old, None);+ let l = s.active_comp().unwrap().layer(effectcraft_project::LayerId(sh)).unwrap().clone();+ let g = l.props.find_group(uid).unwrap();+ let ids: Vec<&str> = g.children.iter().map(|c| c.match_id()).collect();+ assert_eq!(ids, ["size", "detail", "points", "speed", "correlation", "phase", "spatialPhase", "seed"]);+ let sp = g.get("spatialPhase").unwrap();+ assert_eq!((sp.name.as_str(), &sp.value), ("Spatial Phase", &effectcraft_keyframe::Value::Scalar(0.0)));+ assert!(sp.uid >= next && s.project.next_id > sp.uid, "a fresh uid: {} (next {next})", sp.uid);+}+ /// The toolbar's Fill Options / Stroke Options change a selected shape layer's paint kind (#732): /// None switches the fill off, a gradient turns the Fill into a Gradient Fill that keeps its /// opacity, Solid Color turns it back, and a Stroke kind adds a stroke where there is none.@@ -533,12 +533,15 @@ pub struct WiggleParams { pub correlation: f64, /// Temporal phase in degrees (360° = one wiggle period). pub phase_deg: f64,+ /// Spatial phase in degrees: slides each subpath's pattern of displacements along its points+ /// (360° = once around the subpath).+ pub spatial_phase_deg: f64, pub seed: f64, } impl Default for WiggleParams { fn default() -> Self {- WiggleParams { size: 10.0, detail: 10.0, smooth: true, speed: 2.0, correlation: 50.0, phase_deg: 0.0, seed: 0.0 }+ WiggleParams { size: 10.0, detail: 10.0, smooth: true, speed: 2.0, correlation: 50.0, phase_deg: 0.0, spatial_phase_deg: 0.0, seed: 0.0 } } } @@ -568,9 +571,16 @@ fn noise(seed: u64, idx: u64, t: f64) -> f64 { v.clamp(-1.0, 1.0) } +/// Catmull-Rom interpolation between `p1` (f = 0) and `p2` (f = 1).+fn catmull_rom(p0: f64, p1: f64, p2: f64, p3: f64, f: f64) -> f64 {+ 0.5 * (2.0 * p1 + (-p0 + p2) * f + (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * f * f + (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * f * f * f)+}+ /// Wiggle Paths: subdivides the paths (`detail` points per segment) and displaces every point by /// smooth random noise of up to `size` pixels that evolves over `time_s` seconds at `speed`-/// wiggles per second. Deterministic for a given seed and time.+/// wiggles per second. The spatial phase moves each point's own share of the noise along the+/// subpath, and a fraction of a point is interpolated between its neighbors. Deterministic for a+/// given seed and time. pub fn wiggle(paths: &[BezPath], w: &WiggleParams, time_s: f64) -> Vec<BezPath> { if w.size == 0.0 { return paths.to_vec();@@ -580,6 +590,7 @@ pub fn wiggle(paths: &[BezPath], w: &WiggleParams, time_s: f64) -> Vec<BezPath> let t = time_s * w.speed + w.phase_deg / 360.0; let corr = (w.correlation / 100.0).clamp(0.0, 1.0); let shared = Vec2::new(noise(seed, u64::MAX, t), noise(seed, u64::MAX - 1, t));+ let turns = if w.spatial_phase_deg.is_finite() { (w.spatial_phase_deg / 360.0).rem_euclid(1.0) } else { 0.0 }; let mut idx: u64 = 0; paths .iter()@@ -587,14 +598,28 @@ pub fn wiggle(paths: &[BezPath], w: &WiggleParams, time_s: f64) -> Vec<BezPath> let mut out = BezPath::new(); for sub in subs(p) { let s = resample(&sub, m);- let disp: Vec<Vec2> = s- .iter()- .map(|_| {- let own = Vec2::new(noise(seed, idx * 2, t + idx as f64 * 0.37), noise(seed, idx * 2 + 1, t + idx as f64 * 0.61));- idx += 1;- (shared * corr + own * (1.0 - corr)) * w.size- })- .collect();+ let n = s.len();+ let first = idx;+ let own = |j: usize| {+ let i = first + j as u64;+ Vec2::new(noise(seed, i * 2, t + i as f64 * 0.37), noise(seed, i * 2 + 1, t + i as f64 * 0.61))+ };+ let along = |j: usize| {+ if turns == 0.0 {+ return own(j);+ }+ let u = (j as f64 + turns * n as f64).rem_euclid(n as f64);+ let k = u.floor();+ let f = u - k;+ let k = k as usize % n;+ if f == 0.0 {+ return own(k);+ }+ let (p0, p1, p2, p3) = (own((k + n - 1) % n), own(k), own((k + 1) % n), own((k + 2) % n));+ Vec2::new(catmull_rom(p0.x, p1.x, p2.x, p3.x, f).clamp(-1.0, 1.0), catmull_rom(p0.y, p1.y, p2.y, p3.y, f).clamp(-1.0, 1.0))+ };+ let disp: Vec<Vec2> = (0..n).map(|j| (shared * corr + along(j) * (1.0 - corr)) * w.size).collect();+ idx += n as u64; emit(&s, &disp, sub.closed, w.smooth, 1.0 / 3.0, &mut out); } out@@ -317,6 +317,38 @@ fn wiggle_full_correlation_translates() { assert_eq!(zero[0], s[0]); } +/// Spatial Phase moves the pattern of displacements along the path: 360° is once around, and a+/// whole number of points' worth gives each point the displacement of the point that far ahead.+#[test]+fn wiggle_spatial_phase_moves_the_pattern_along_the_path() {+ let s = [sq(0.0, 0.0, 100.0)];+ let w = WiggleParams { detail: 3.0, correlation: 0.0, smooth: false, ..Default::default() };+ // Displacements are proportional to Size: twice the size less once the size.+ let disp = |w: WiggleParams| -> Vec<Vec2> {+ let a = on_curve(&wiggle(&s, &w, 0.4)[0]);+ let b = on_curve(&wiggle(&s, &WiggleParams { size: w.size * 2.0, ..w }, 0.4)[0]);+ a.iter().zip(&b).map(|(a, b)| *b - *a).take(16).collect()+ };+ let d0 = disp(w);+ let n = d0.len();+ assert_eq!(n, 16);+ for k in [1, 5] {+ let dk = disp(WiggleParams { spatial_phase_deg: 360.0 * k as f64 / n as f64, ..w });+ for j in 0..n {+ let e = d0[(j + k) % n];+ assert!(close(dk[j].x, e.x, 1e-9) && close(dk[j].y, e.y, 1e-9), "{k} ahead, point {j}: {:?} vs {e:?}", dk[j]);+ }+ }+ // Whole turns either way leave the path as it is.+ let base = wiggle(&s, &w, 0.4);+ assert_eq!(wiggle(&s, &WiggleParams { spatial_phase_deg: 360.0, ..w }, 0.4), base);+ assert_eq!(wiggle(&s, &WiggleParams { spatial_phase_deg: -720.0, ..w }, 0.4), base);+ // Half a point ahead, the displacements change and stay within Size.+ let half = disp(WiggleParams { spatial_phase_deg: 180.0 / n as f64, ..w });+ assert!(half.iter().zip(&d0).any(|(h, d)| (*h - *d).hypot() > 1e-3));+ assert!(half.iter().all(|h| h.x.abs() <= 10.0 + 1e-9 && h.y.abs() <= 10.0 + 1e-9));+}+ // ---------------------------------------------------------------- merge / booleans fn inclusion_exclusion(a: BezPath, b: BezPath) {@@ -4,7 +4,7 @@ use effectcraft_color::{BlendMode, Label}; use effectcraft_keyframe::{Gradient, ShapePath, TextDoc, Value}; use effectcraft_time::Tick; -use crate::props::{GroupKind, MaskMode, ParamUi, PropGroup, Property};+use crate::props::{GroupKind, MaskMode, Node, ParamUi, PropGroup, Property}; use crate::{Comp, Layer, LayerId, LayerSource, LightKind, Project, Switches}; /// Id allocator borrowing the project's counter.@@ -594,6 +594,7 @@ pub fn shape_simple_op(ids: &mut Ids, kind: &str) -> Option<PropGroup> { .with(ids.prop("speed", "Wiggles/Second", Value::Scalar(2.0))) .with(ids.prop("correlation", "Correlation", Value::Scalar(50.0)).with_ui(ParamUi::Percent)) .with(ids.prop("phase", "Temporal Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle))+ .with(wiggle_spatial_phase(ids)) .with(ids.prop("seed", "Random Seed", Value::Scalar(0.0))), "merge" => indexed(ids.group("merge", "Merge Paths 1")).with(ids.prop("mode", "Mode", Value::Enum(0)).with_ui(popup(&[ "Merge",@@ -607,6 +608,28 @@ pub fn shape_simple_op(ids: &mut Ids, kind: &str) -> Option<PropGroup> { Some(g) } +/// Wiggle Paths' Spatial Phase.+fn wiggle_spatial_phase(ids: &mut Ids) -> Property {+ ids.prop("spatialPhase", "Spatial Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle)+}++/// Adds the properties that shape path operations have gained since a project was saved (Wiggle+/// Paths' Spatial Phase), at their defaults, to the operations in `contents` and its nested+/// groups. Returns whether anything was added.+pub fn upgrade_shape_contents(ids: &mut Ids, contents: &mut PropGroup) -> bool {+ let mut changed = false;+ for n in &mut contents.children {+ let Node::Group(g) = n else { continue };+ if g.match_id == "wiggle" && !g.children.iter().any(|c| c.match_id() == "spatialPhase") {+ let at = g.children.iter().position(|c| c.match_id() == "phase").map_or(g.children.len(), |i| i + 1);+ g.children.insert(at, wiggle_spatial_phase(ids).into());+ changed = true;+ }+ changed |= upgrade_shape_contents(ids, g);+ }+ changed+}+ // ---------------------------------------------------------------- camera / light / 3D pub fn camera_options(ids: &mut Ids, zoom: f64) -> PropGroup {@@ -324,6 +324,7 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B speed: ctx.f(layer, g, "speed", 2.0), correlation: ctx.f(layer, g, "correlation", 50.0), phase_deg: ctx.f(layer, g, "phase", 0.0),+ spatial_phase_deg: ctx.f(layer, g, "spatialPhase", 0.0), seed: ctx.f(layer, g, "seed", 0.0), }; let t = layer.layer_time(ctx.time).seconds();@@ -258,6 +258,24 @@ fn round_corners_clip_corner_pixels() { assert!((coverage(&img) - std::f32::consts::PI * 400.0).abs() < 15.0, "{}", coverage(&img)); } +/// Wiggle Paths' Spatial Phase changes the drawn shape; a whole turn draws it as at 0°.+#[test]+fn wiggle_paths_spatial_phase_renders() {+ let render = |phase: f64| {+ let (p, cid) = shape_comp(|ids| {+ vec![+ build::shape_ellipse(ids, [60.0, 60.0], [0.0, 0.0]),+ op(ids, "wiggle", &[("size", Value::Scalar(8.0)), ("correlation", Value::Scalar(0.0)), ("spatialPhase", Value::Scalar(phase))]),+ build::shape_fill(ids, RED),+ ]+ });+ render_frame(&p, cid, Tick::from_seconds_f64(0.5), 1.0).data+ };+ let zero = render(0.0);+ assert!(render(90.0) != zero, "Spatial Phase 90° draws the shape of 0°");+ assert!(render(360.0) == zero, "Spatial Phase 360° draws another shape than 0°");+}+ #[test] fn wiggle_paths_vary_over_time_deterministically() { let (p, cid) = shape_comp(|ids| {@@ -209,6 +209,14 @@ const SHAPE_PROPS: &[(&str, &str, &str)] = &[ ("twist", "angle", "ADBE Vector Twist Angle"), ("twist", "center", "ADBE Vector Twist Center"), ("merge", "mode", "ADBE Vector Merge Type"),+ ("wiggle", "size", "ADBE Vector Roughen Size"),+ ("wiggle", "detail", "ADBE Vector Roughen Detail"),+ ("wiggle", "points", "ADBE Vector Roughen Points"),+ ("wiggle", "speed", "ADBE Vector Temporal Freq"),+ ("wiggle", "correlation", "ADBE Vector Correlation"),+ ("wiggle", "phase", "ADBE Vector Temporal Phase"),+ ("wiggle", "spatialPhase", "ADBE Vector Spatial Phase"),+ ("wiggle", "seed", "ADBE Vector Random Seed"), ]; /// Effects: our effect id → AE match name (the documented ones; the rest keep our id).@@ -258,6 +258,44 @@ fn an_undefined_name_mentioned_earlier_reports_its_use_in_the_reading_function() assert_eq!(e.line, Some(6), "{e:?}"); } +/// Scripts reach Wiggle Paths' properties, Spatial Phase included, by their match names.+#[test]+fn wiggle_paths_properties_by_match_name() {+ let mut s = session();+ let o = ok(+ &mut s,+ r#"+ var c = app.project.items.addComp("W", 200, 200, 1, 2, 30);+ var sh = c.layers.addShape();+ var w = sh.property("ADBE Root Vectors Group").addProperty("ADBE Vector Filter - Roughen");+ w.property("ADBE Vector Spatial Phase").setValue(45);+ var names = [];+ for (var i = 1; i <= w.numProperties; i++) names.push(w.property(i).matchName);+ [w.matchName, w.property("ADBE Vector Spatial Phase").name, names]+ "#,+ );+ assert_eq!(+ o.result,+ json!([+ "ADBE Vector Filter - Roughen",+ "Spatial Phase",+ [+ "ADBE Vector Roughen Size",+ "ADBE Vector Roughen Detail",+ "ADBE Vector Roughen Points",+ "ADBE Vector Temporal Freq",+ "ADBE Vector Correlation",+ "ADBE Vector Temporal Phase",+ "ADBE Vector Spatial Phase",+ "ADBE Vector Random Seed"+ ]+ ])+ );+ let (_, c) = comp_named(&s, "W");+ let sh = c.layers.iter().find(|l| l.props.sub("contents").is_some()).unwrap();+ assert_eq!(sh.props.prop("contents/wiggle/spatialPhase").unwrap().value, KV::Scalar(45.0));+}+ #[test] fn match_names_and_lookups() { let mut s = session();