collective

Browse / github.com/storytold/craft-libs / patch

Share bounded frosted backdrop composition

Share bounded frosted backdrop composition Reuse thumbnail sampling, CPU blur and texture-update caching across ribbons and palettes. Makes the reusable part of [WordCraft #4019](https://github.com/storytold/wordcraft/pull/4019) available to other Craft apps. Includes API documentation, integration guidance and regression coverage. Consumer adoption remains separate; applications retain their themes, localization and command adapters. Validation on Windows: workspace formatting, strict Clippy and tests; craft-ui Clippy/tests with all features; craft-ui WASM check with all features. Upstream CI results are tracked on this PR. Include

Status
open
Score
0.00
Adopters
0 other operators
Author
fluorine (imported from pull request #277, open)
Base
2eca9b3a53a98ac52efed2a27353c6a6927ead10
Size
+291 −1 in 4 files
Review
pending
Shared
2026-10-28
Id
6776c15e538e98c91abc313a

How it went

No other operator has reported using it yet.

Diff

raw · crates/fonts-build/src/tests.rs crates/ui/docs/frosted-backdrops.md crates/ui/src/backdrop.rs crates/ui/src/lib.rs

diff --git a/crates/fonts-build/src/tests.rs b/crates/fonts-build/src/tests.rs--- a/crates/fonts-build/src/tests.rs+++ b/crates/fonts-build/src/tests.rs@@ -376,7 +376,10 @@ fn for_ui_embeds_cjk_faces_only_as_cut_interface_faces() {     assert_eq!(warnings(&r), Vec::<String>::new());     let r = run(Embed::documents(&["Noto Sans TC UI", "Noto Sans TC"]), Some(&dir), Some("1"));     assert_eq!(r.result.as_ref().unwrap(), &["Noto Sans TC Regular", "Noto Sans TC UI Regular"]);-    assert!(r.table.contains("fonts/1.ttf"), "{}", r.table);+    // Generated Rust escapes native separators (and Windows' canonical path prefix).+    // Match the selected file's complete include expression on every platform.+    let interface_face = dir.join("fonts/1.ttf").canonicalize().unwrap();+    assert!(r.table.contains(&format!("include_bytes!({interface_face:?})")), "{}", r.table); }  #[test]diff --git a/crates/ui/docs/frosted-backdrops.md b/crates/ui/docs/frosted-backdrops.mdnew file mode 100644--- /dev/null+++ b/crates/ui/docs/frosted-backdrops.md@@ -0,0 +1,31 @@+# Frosted ribbon and panel backdrops++`craft_ui::backdrop` extracts the CPU sampling and blur from+[WordCraft #4019](https://github.com/storytold/wordcraft/pull/4019). It can serve ribbons, rulers,+floating palettes and inspectors without depending on a page renderer or an app's theme.++1. Capture the contributing content in the host. Build `Thumbnail::from_image` when its pixels+   change; select a block size appropriate to capture resolution (WordCraft uses about four+   logical points per cell).+2. Supply `BackdropLayer`s in screen coordinates and call `compose` for the covered area.+   Layers without captures use their fallback color, so first-frame rendering remains defined.+3. Keep a `BackdropTexture` per region/context and upload the composed image. Paint its full+   UV rectangle behind controls using normal egui clipping and apply a caller-chosen tint.++The output uses bilinear thumbnail samples and three separable box-blur passes (five cells+sideways/two vertically), intended for soft UI glass, not photographic filtering. Capture pixels+are premultiplied; they composite over the supplied paper's opaque RGB. Output is opaque and+the host's overlaid tint supplies translucency. No brightness threshold or dark/light alpha is+hard-coded. Choose tint for text contrast and provide an opaque fallback when transparency is off.++Inputs are validated before multiplication/allocation. Source images are capped at 16,777,216+pixels, thumbnails/output at 262,144 texels, output and uploaded texture sides at 1024. A long,+thin upload is rejected even when its total pixel count fits; the existing cache is preserved.+Invalid captures/areas return+`None`; invalid layer rectangles are ignored. Identical texture images skip uploads. Distinct+windows/contexts use distinct cache instances; dropping one releases its texture.++The host owns capture and invalidation, including changes while transparency is off. When the+effect is re-enabled, backfill missing/stale captures before using them. Keep captures out of+the composition being captured to avoid feedback. Consumer adoption and GPU framebuffer capture+are separate work; this module adds no renderer callback, global UI flag or document dependency.diff --git a/crates/ui/src/backdrop.rs b/crates/ui/src/backdrop.rsnew file mode 100644--- /dev/null+++ b/crates/ui/src/backdrop.rs@@ -0,0 +1,255 @@+//! Bounded CPU frosted backdrops from caller-supplied images, independent of document rendering.+//!+//! Applications own capture, layout, invalidation, tint/contrast, reduced-transparency preference+//! and texture lifetime. These helpers neither read a framebuffer nor install a renderer callback.++use egui::{Color32, ColorImage, Context, Rect, TextureHandle, TextureOptions, pos2};++const MAX_SOURCE_PIXELS: usize = 16_777_216;+const MAX_TEXELS: usize = 262_144;+const MAX_SIDE: usize = 1024;++/// An averaged, opaque thumbnail of a captured surface. Pixels are stored in sRGB byte space,+/// matching the original UI effect rather than a color-managed photographic Gaussian blur.+#[derive(Clone, Debug)]+pub struct Thumbnail {+    width: usize,+    height: usize,+    pixels: Vec<[f32; 3]>,+}++impl Thumbnail {+    /// Average `block`-pixel squares, compositing premultiplied input over `paper`. The paper's+    /// unmultiplied RGB is treated as opaque. Zero block means one. Empty/malformed images,+    /// source images over 16,777,216 pixels or thumbnails over 262,144 texels return `None`.+    pub fn from_image(image: &ColorImage, block: usize, paper: Color32) -> Option<Self> {+        if !valid_image(image, MAX_SOURCE_PIXELS) {+            return None;+        }+        let block = block.max(1);+        let [iw, ih] = image.size;+        let (width, height) = (iw.div_ceil(block), ih.div_ceil(block));+        let count = width.checked_mul(height).filter(|&n| n <= MAX_TEXELS)?;+        let paper = opaque_rgb(paper);+        let mut pixels = Vec::with_capacity(count);+        for ty in 0..height {+            for tx in 0..width {+                let mut sum = [0.0; 3];+                let mut n = 0.0_f32;+                for y in ty * block..(ty * block).saturating_add(block).min(ih) {+                    for x in tx * block..(tx * block).saturating_add(block).min(iw) {+                        let color = image.pixels.get(y * iw + x).copied().unwrap_or(Color32::TRANSPARENT);+                        let missing = 1.0 - f32::from(color.a()) / 255.0;+                        for (channel, value) in sum.iter_mut().enumerate() {+                            *value += f32::from(color.to_array()[channel]) + paper[channel] * missing;+                        }+                        n += 1.0;+                    }+                }+                pixels.push(sum.map(|value| value / n.max(1.0)));+            }+        }+        Some(Self { width, height, pixels })+    }++    fn sample(&self, u: f32, v: f32) -> [f32; 3] {+        let x = (u * self.width as f32 - 0.5).clamp(0.0, (self.width - 1) as f32);+        let y = (v * self.height as f32 - 0.5).clamp(0.0, (self.height - 1) as f32);+        let (x0, y0) = (x as usize, y as usize);+        let (x1, y1) = ((x0 + 1).min(self.width - 1), (y0 + 1).min(self.height - 1));+        let at = |x, y| self.pixels.get(y * self.width + x).copied().unwrap_or([0.0; 3]);+        let (a, b, c, d) = (at(x0, y0), at(x1, y0), at(x0, y1), at(x1, y1));+        let (tx, ty) = (x - x0 as f32, y - y0 as f32);+        std::array::from_fn(|i| (a[i] * (1.0 - tx) + b[i] * tx) * (1.0 - ty) + (c[i] * (1.0 - tx) + d[i] * tx) * ty)+    }+}++/// One captured surface in caller-chosen screen coordinates. Later layers cover earlier ones.+/// Missing thumbnails use opaque `fallback` RGB, allowing first-frame/capture-off fallback.+pub struct BackdropLayer<'a> {+    pub rect: Rect,+    pub thumbnail: Option<&'a Thumbnail>,+    pub fallback: Color32,+}++/// Sample the layers into a small opaque image and soften it with three box passes per axis+/// (five cells sideways, two vertically). Cells are about four logical points, at most 1024+/// per side and 262,144 in total. Linear texture filtering supplies the final upsampling.+///+/// Invalid/empty/excessive areas return `None`; invalid layer rectangles are skipped. The+/// background and fallback colors use opaque unmultiplied RGB. Layer count and capture cadence+/// are caller policy: cache thumbnails and compose only when contributing content/layout changes.+pub fn compose(area: Rect, layers: &[BackdropLayer<'_>], background: Color32) -> Option<ColorImage> {+    if !valid_rect(area) {+        return None;+    }+    let width = (area.width() / 4.0).ceil().clamp(1.0, MAX_SIDE as f32) as usize;+    let height = (area.height() / 4.0).ceil().clamp(1.0, (MAX_TEXELS / width).min(MAX_SIDE) as f32) as usize;+    let mut pixels = vec![opaque_rgb(background); width * height];+    for layer in layers.iter().filter(|layer| valid_rect(layer.rect) && layer.rect.intersects(area)) {+        let fallback = opaque_rgb(layer.fallback);+        for y in 0..height {+            for x in 0..width {+                let at =+                    pos2(area.left() + (x as f32 + 0.5) * area.width() / width as f32, area.top() + (y as f32 + 0.5) * area.height() / height as f32);+                if layer.rect.contains(at) {+                    let (u, v) = ((at.x - layer.rect.left()) / layer.rect.width(), (at.y - layer.rect.top()) / layer.rect.height());+                    if let Some(pixel) = pixels.get_mut(y * width + x) {+                        *pixel = layer.thumbnail.map_or(fallback, |thumbnail| thumbnail.sample(u, v));+                    }+                }+            }+        }+    }+    for _ in 0..3 {+        box_pass(&mut pixels, width, height, true);+        box_pass(&mut pixels, width, height, false);+    }+    let byte = |value: f32| value.round().clamp(0.0, 255.0) as u8;+    Some(ColorImage::new([width, height], pixels.into_iter().map(|p| Color32::from_rgb(byte(p[0]), byte(p[1]), byte(p[2]))).collect()))+}++fn box_pass(pixels: &mut [[f32; 3]], width: usize, height: usize, horizontal: bool) {+    let (lines, length, radius) = if horizontal { (height, width, 5) } else { (width, height, 2) };+    let at = |line: usize, cell: usize| if horizontal { line * width + cell } else { cell * width + line };+    let divisor = (2 * radius + 1) as f32;+    for line in 0..lines {+        let source: Vec<_> = (0..length).map(|cell| pixels.get(at(line, cell)).copied().unwrap_or([0.0; 3])).collect();+        for cell in 0..length {+            let mut sum = [0.0; 3];+            for offset in 0..=2 * radius {+                let value = source.get((cell + offset).saturating_sub(radius).min(length - 1)).copied().unwrap_or([0.0; 3]);+                for channel in 0..3 {+                    sum[channel] += value[channel];+                }+            }+            if let Some(pixel) = pixels.get_mut(at(line, cell)) {+                *pixel = sum.map(|v| v / divisor);+            }+        }+    }+}++fn opaque_rgb(color: Color32) -> [f32; 3] {+    let [r, g, b, _] = color.to_srgba_unmultiplied();+    [f32::from(r), f32::from(g), f32::from(b)]+}++fn valid_rect(rect: Rect) -> bool {+    rect.is_finite() && rect.width() > 0.0 && rect.height() > 0.0 && rect.size().max_elem() <= 1_000_000.0+}++fn valid_image(image: &ColorImage, limit: usize) -> bool {+    let [w, h] = image.size;+    w > 0 && h > 0 && w.checked_mul(h).is_some_and(|n| n <= limit && n == image.pixels.len())+}++/// An explicitly owned texture cache. Keep one per backdrop and egui context. Identical images+/// do not upload again; changed images update the same texture. Dropping this releases it.+#[derive(Default)]+pub struct BackdropTexture {+    texture: Option<TextureHandle>,+    image: Option<ColorImage>,+}++impl BackdropTexture {+    /// Upload a bounded valid image using linear filtering. Invalid images return `None` without+    /// replacing the cache. Use a distinct cache per context; texture IDs belong to that context.+    pub fn update(&mut self, ctx: &Context, name: &str, image: ColorImage) -> Option<egui::TextureId> {+        if !valid_image(&image, MAX_TEXELS) || image.size.iter().any(|&side| side > MAX_SIDE) {+            return None;+        }+        if self.image.as_ref() != Some(&image) {+            if let Some(texture) = self.texture.as_mut() {+                texture.set(image.clone(), TextureOptions::LINEAR);+            } else {+                self.texture = Some(ctx.load_texture(name, image.clone(), TextureOptions::LINEAR));+            }+            self.image = Some(image);+        }+        self.texture.as_ref().map(TextureHandle::id)+    }+}++#[cfg(test)]+mod tests {+    use super::*;+    fn area() -> Rect {+        Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(40.0, 20.0))+    }+    #[test]+    fn transparent_capture_composites_over_paper_and_missing_capture_uses_fallback() {+        let image = ColorImage::new([2, 2], vec![Color32::TRANSPARENT; 4]);+        let thumbnail = Thumbnail::from_image(&image, 2, Color32::RED);+        assert!(thumbnail.is_some());+        let layers = [BackdropLayer { rect: area(), thumbnail: thumbnail.as_ref(), fallback: Color32::BLUE }];+        let image = compose(area(), &layers, Color32::GREEN);+        assert!(image.as_ref().is_some_and(|image| image.pixels.iter().all(|p| *p == Color32::RED)));+        let layers = [BackdropLayer { rect: area(), thumbnail: None, fallback: Color32::BLUE }];+        let image = compose(area(), &layers, Color32::GREEN);+        assert!(image.as_ref().is_some_and(|image| image.pixels.iter().all(|p| *p == Color32::BLUE)));+    }+    #[test]+    fn downsampling_and_softening_mix_neighbours_without_changing_opaque_output() {+        let image = ColorImage::new([2, 1], vec![Color32::BLACK, Color32::WHITE]);+        let thumbnail = Thumbnail::from_image(&image, 1, Color32::WHITE);+        let layers = [BackdropLayer { rect: area(), thumbnail: thumbnail.as_ref(), fallback: Color32::RED }];+        let image = compose(area(), &layers, Color32::GREEN);+        assert!(image.as_ref().is_some_and(|image| image.pixels.iter().all(|p| p.a() == 255 && p.r() > 0 && p.r() < 255)));+    }+    #[test]+    fn malformed_dimensions_empty_images_and_large_allocations_are_bounded() {+        let malformed = ColorImage { size: [usize::MAX, 2], pixels: vec![], source_size: egui::Vec2::ZERO };+        assert!(Thumbnail::from_image(&malformed, usize::MAX, Color32::WHITE).is_none());+        assert!(Thumbnail::from_image(&ColorImage::new([0, 0], vec![]), 0, Color32::WHITE).is_none());+        assert!(compose(Rect::NAN, &[], Color32::WHITE).is_none());+        assert!(compose(Rect::NOTHING, &[], Color32::WHITE).is_none());+        let large = Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(1_000_000.0, 1_000_000.0));+        let image = compose(large, &[], Color32::WHITE);+        assert!(image.as_ref().is_some_and(|image| image.pixels.len() <= MAX_TEXELS && image.size.iter().all(|&side| side <= MAX_SIDE)));+    }+    #[test]+    fn texture_cache_updates_changed_content_but_skips_identical_uploads() {+        let ctx = Context::default();+        let mut cache = BackdropTexture::default();+        let image = ColorImage::new([1, 1], vec![Color32::RED]);+        let mut first_id = None;+        let out = ctx.run_ui(egui::RawInput::default(), |_| {+            first_id = cache.update(&ctx, "backdrop", image.clone());+        });+        assert!(first_id.is_some());+        assert!(out.textures_delta.set.iter().any(|(id, _)| Some(*id) == first_id));+        out.drop_without_applying_deltas();+        let out = ctx.run_ui(egui::RawInput::default(), |_| {+            assert_eq!(cache.update(&ctx, "backdrop", image.clone()), first_id);+        });+        assert!(out.textures_delta.set.iter().all(|(id, _)| Some(*id) != first_id));+        out.drop_without_applying_deltas();+        let out = ctx.run_ui(egui::RawInput::default(), |_| {+            assert_eq!(cache.update(&ctx, "backdrop", ColorImage::new([1, 1], vec![Color32::BLUE])), first_id);+        });+        assert_eq!(out.textures_delta.set.iter().filter(|(id, _)| Some(**id) == first_id).count(), 1);+        out.drop_without_applying_deltas();+    }++    #[test]+    fn texture_upload_rejects_long_thin_images_without_replacing_the_cache() {+        let ctx = Context::default();+        let mut cache = BackdropTexture::default();+        let image = ColorImage::new([1, 1], vec![Color32::RED]);+        let mut kept = None;+        ctx.run_ui(egui::RawInput::default(), |_| {+            kept = cache.update(&ctx, "bounded", image.clone());+        })+        .drop_without_applying_deltas();+        assert!(kept.is_some());+        for size in [[MAX_SIDE + 1, 1], [1, MAX_SIDE + 1]] {+            let out = ctx.run_ui(egui::RawInput::default(), |_| {+                assert!(cache.update(&ctx, "bounded", ColorImage::new(size, vec![Color32::BLUE; size[0] * size[1]])).is_none());+                assert_eq!(cache.update(&ctx, "bounded", image.clone()), kept);+            });+            assert!(out.textures_delta.set.iter().all(|(id, _)| Some(*id) != kept));+            out.drop_without_applying_deltas();+        }+    }+}diff --git a/crates/ui/src/lib.rs b/crates/ui/src/lib.rs--- a/crates/ui/src/lib.rs+++ b/crates/ui/src/lib.rs@@ -5,6 +5,7 @@ //! Applications own their assets, themes, layouts, commands and document semantics. Components //! accept focused style values and return egui responses; no application engine is required. +pub mod backdrop; pub mod buttons; pub mod docking; pub mod icons;