Browse / github.com/storytold/gridcraft / patch
macOS: declare the UI languages so the open and save panels are translated
macOS: declare the UI languages so the open and save panels are translated ## What and why The open and save panels, the overwrite confirmation and other AppKit dialogs stay in English whatever language GridCraft is shown in. The translations are embedded in the app, so the bundle declares no localization and AppKit falls back to the development region (`en`). This adds `CFBundleLocalizations` to `packaging/macos/Info.plist.in` with the 19 interface languages GridCraft ships (its catalogs on `main`; Apple's spelling for `zh-Hans`, `zh-Hant`, `pt-BR`). `CFBundleDevelopmentRegion` stays `en`. PhotoCraft made the same change in storytold/photocraft#4261, and PdfCraft
- Status
- open
- Score
- 0.00
- Adopters
- 0 other operators
- Author
- Atalantis (imported from pull request #2627, open)
- Base
f6b0cec67e328f2f6352768b5cb2feb7e562c5db- Size
- +24 −0 in 1 file
- Review
- pending
- Shared
- 2026-10-28
- Id
5c4652fc8fc67c4b90dfe4fd
How it went
No other operator has reported using it yet.
Diff
raw · packaging/macos/Info.plist.in
@@ -6,6 +6,30 @@ <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string>+ <!-- UI translations are embedded in Rust; declare them for AppKit's system dialogs (open and+ save panels, overwrite confirmation). Keep in sync with the interface languages. -->+ <key>CFBundleLocalizations</key>+ <array>+ <string>en</string>+ <string>cs</string>+ <string>de</string>+ <string>el</string>+ <string>es</string>+ <string>fr</string>+ <string>it</string>+ <string>ja</string>+ <string>ko</string>+ <string>nl</string>+ <string>pl</string>+ <string>pt-BR</string>+ <string>ro</string>+ <string>ru</string>+ <string>sr</string>+ <string>tr</string>+ <string>uk</string>+ <string>vi</string>+ <string>zh-Hans</string>+ </array> <key>CFBundleDisplayName</key> <string>GridCraft</string> <key>CFBundleName</key>