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Browse / github.com/storytold/vectorcraft / patch

Curvature: deleting a point re-curves the path through the remaining points

Curvature: deleting a point re-curves the path through the remaining points ## What and why With the Curvature tool, deleting a point of a finished path (click the point, press Delete or Backspace) removed the point, but the path kept the bend the point gave it. The tool sent `path.removeAnchor`, which refits the two segments that met at the point so one curve follows them. The tool now sends `path.removeAnchor` with `curvature: true`, which uses the new `curvature_remove` in `crates/tools/src/draw2/curvature.rs`. The curve where the point was then follows the points that remain: - Each smooth neighbor takes new handles from its new neighbors (`smooth_handles`), an

Status
open
Score
0.00
Adopters
0 other operators
Author
dotCooCoo (imported from pull request #4361, open)
Base
8622d0c71c18a166d666314058be7f0e3e9b290f
Size
+217 −11 in 6 files
Review
pending
Shared
2026-10-28
Id
03d63867f33cfede357fc27c

How it went

No other operator has reported using it yet.

Diff

raw · crates/engine/src/cmd/draw2/anchors.rs crates/engine/src/cmd/draw2/commands.rs crates/engine/src/tests/draw2.rs crates/tools/src/draw2.rs crates/tools/src/draw2/curvature.rs crates/tools/src/draw2/curvature/tests.rs

diff --git a/crates/engine/src/cmd/draw2/anchors.rs b/crates/engine/src/cmd/draw2/anchors.rs--- a/crates/engine/src/cmd/draw2/anchors.rs+++ b/crates/engine/src/cmd/draw2/anchors.rs@@ -106,13 +106,14 @@ pub(super) fn remove_anchor(s: &mut Session, p: &Value) -> Result<Value> {     let id = id_param(p, "id").ok_or_else(|| bad(C, "missing id"))?;     let si = usize_opt(p, "subpath", C)?.unwrap_or(0);     let ai = usize_req(p, "anchor", C)?;+    let curvature = switch_or(p, "curvature", false, C)?;     let removed = s.edit("Delete Anchor Point", |d, sel| {         let sp = path_mut(d, id)?.subpaths.get(si).ok_or_else(|| EngineError::Other("no such subpath".into()))?;         if ai >= sp.anchors.len() {             return Err(EngineError::Other("no such anchor".into()));         }         let mut emptied = Beside::replacing(d, &[id]);-        let removed = remove_anchors_of(d, sel, &mut emptied, id, [(si, ai)])?;+        let removed = remove_anchors_of(d, sel, &mut emptied, id, [(si, ai)], curvature)?;         emptied.finish(d)?;         Ok(removed)     })?;@@ -138,7 +139,7 @@ pub(super) fn remove_anchors(s: &mut Session, _: &Value) -> Result<Value> {             let shape: Vec<(usize, bool)> =                 d.node(id).and_then(Node::path_data).map(|p| p.subpaths.iter().map(|sp| (sp.anchors.len(), sp.closed)).collect()).unwrap_or_default();             let next = following_anchors(&shape, &anchors);-            if remove_anchors_of(d, sel, &mut emptied, id, anchors)? {+            if remove_anchors_of(d, sel, &mut emptied, id, anchors, false)? {                 removed += 1;             } else if !next.is_empty() {                 // The next anchor along is selected, so the next Remove Anchor Points goes on from@@ -177,14 +178,16 @@ fn following_anchors(shape: &[(usize, bool)], removed: &[(usize, usize)]) -> BTr }  /// Remove `anchors` (subpath, anchor) of path `id` without opening it, refitting the curve round-/// each one. A subpath left with one anchor is removed, and a path left with no subpath is removed-/// through `emptied`. True when the path went.+/// each one, or with `curvature` re-curving it as the Curvature tool curves its points+/// ([`vectorcraft_tools::draw2::curvature_remove`]). A subpath left with one anchor is removed,+/// and a path left with no subpath is removed through `emptied`. True when the path went. fn remove_anchors_of(     d: &mut Document,     sel: &mut Selection,     emptied: &mut Beside,     id: NodeId,     anchors: impl IntoIterator<Item = (usize, usize)>,+    curvature: bool, ) -> Result<bool> {     let mut anchors: Vec<(usize, usize)> = anchors.into_iter().collect();     // The last first, so the indexes still to come stay valid.@@ -193,7 +196,11 @@ fn remove_anchors_of(     let path = path_mut(d, id)?;     for (si, ai) in anchors {         if let Some(sp) = path.subpaths.get_mut(si) {-            po::remove_anchor(sp, ai);+            if curvature {+                vectorcraft_tools::draw2::curvature_remove(sp, ai);+            } else {+                po::remove_anchor(sp, ai);+            }         }     }     path.subpaths.retain(|sp| sp.anchors.len() >= 2);diff --git a/crates/engine/src/cmd/draw2/commands.rs b/crates/engine/src/cmd/draw2/commands.rs--- a/crates/engine/src/cmd/draw2/commands.rs+++ b/crates/engine/src/cmd/draw2/commands.rs@@ -38,7 +38,7 @@ pub fn specs() -> Vec<CommandSpec> {             "Delete Anchor Point",             [],             None,-            "{id, subpath?, anchor} remove one anchor, re-fitting the curve",+            "{id, subpath?, anchor, curvature?} remove one anchor, re-fitting the curve (with curvature: true, the curve where it was follows the remaining anchors, as the Curvature tool curves its points)",             has_doc,             remove_anchor         ),diff --git a/crates/engine/src/tests/draw2.rs b/crates/engine/src/tests/draw2.rs--- a/crates/engine/src/tests/draw2.rs+++ b/crates/engine/src/tests/draw2.rs@@ -597,6 +597,40 @@ fn curvature_click_first_point_closes() {     assert_eq!(p.anchor_count(), 3); } +/// Delete on a point of a finished Curvature path re-curves the rest through the remaining points,+/// as if they had been drawn without it, in one undo step.+#[test]+fn curvature_delete_curves_through_the_remaining_points() {+    let mut s = session();+    let v = view();+    s.select_tool("curvature", v).unwrap();+    let pts = [(100.0, 300.0), (200.0, 200.0), (300.0, 320.0), (400.0, 220.0), (500.0, 300.0)];+    for (x, y) in pts {+        gesture(&mut s, &[(x, y)], Mods::default());+    }+    s.tool_key(ToolKey::Escape, Mods::default(), v).unwrap();+    let id = paths(&s)[0].0;+    let before = path(&s, id).subpaths[0].clone();+    let remaining = |gone: usize| -> Vec<(Point, bool)> {+        pts.iter().enumerate().filter(|&(i, _)| i != gone).map(|(_, &(x, y))| (Point::new(x, y), false)).collect()+    };+    for (gone, &(x, y)) in pts.iter().enumerate() {+        s.execute("select.set", &json!({"ids": [id.0]})).unwrap();+        let steps = undo_steps(&s);+        gesture(&mut s, &[(x, y)], Mods::default());+        s.tool_key(ToolKey::Delete, Mods::default(), v).unwrap();+        assert_eq!(undo_steps(&s), steps + 1, "one step");+        let want = vectorcraft_tools::draw2::curvature_spline(&remaining(gone), false);+        let got = path(&s, id).subpaths[0].clone();+        assert_eq!(got.anchors.len(), want.anchors.len());+        for (a, b) in got.anchors.iter().zip(&want.anchors) {+            assert!(a.p.distance(b.p) < 1e-9 && a.h_in.distance(b.h_in) < 1e-6 && a.h_out.distance(b.h_out) < 1e-6, "point {gone}: {a:?} != {b:?}");+        }+        s.execute("edit.undo", &json!({})).unwrap();+        assert_eq!(path(&s, id).subpaths[0], before);+    }+}+ /// The Curvature tool edits a path another tool drew (#798), one undo step per edit, keeping its /// shape except where edited. #[test]diff --git a/crates/tools/src/draw2.rs b/crates/tools/src/draw2.rs--- a/crates/tools/src/draw2.rs+++ b/crates/tools/src/draw2.rs@@ -17,7 +17,9 @@ use vectorcraft_pathops::{Cap, Join}; use crate::{Action, Tool, ToolContext};  pub use anchor::AnchorTool;-pub use curvature::{CurvatureTool, EndCurve, curvature_close, curvature_extend, curvature_insert, curvature_move, curvature_smooth};+pub use curvature::{+    CurvatureTool, EndCurve, curvature_close, curvature_extend, curvature_insert, curvature_move, curvature_remove, curvature_smooth,+}; pub use family::FamilyTool; pub use gesture::GestureTool; diff --git a/crates/tools/src/draw2/curvature.rs b/crates/tools/src/draw2/curvature.rs--- a/crates/tools/src/draw2/curvature.rs+++ b/crates/tools/src/draw2/curvature.rs@@ -9,7 +9,8 @@ //! It edits any selected path too, whatever drew it, keeping its shape except where edited //! (#798). A click on one of its points makes that the current point (direct-selected); a drag //! moves it, re-curving only the two segments at it ([`curvature_move`]); Alt-click or-//! double-click toggles it between smooth and corner and Backspace/Delete removes it. A click on+//! double-click toggles it between smooth and corner and Backspace/Delete removes it, the curve+//! where it was then following the remaining points ([`curvature_remove`]). A click on //! a segment adds a smooth point there without changing the shape ([`curvature_insert`]), and a //! drag moves the new point at once. While the current point is an end of an open path, clicks go //! on from it ([`curvature_extend`]): the old segments keep their shape, the new ones curve@@ -20,7 +21,7 @@ use serde_json::{Value, json}; use vectorcraft_doc::{NodeId, Selection}; use vectorcraft_geom::{Anchor, AnchorKind, BezPath, Point, SubPath, Vec2}; -use super::{FEEDBACK, anchor_in, curvature_spline, editable_paths, end_handle, remove_anchor, segment_in, smooth_handles};+use super::{FEEDBACK, anchor_in, curvature_spline, editable_paths, end_handle, segment_in, smooth_handles}; use crate::guides::{DrawSnap, Leave, Targets}; use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext, ToolKey}; @@ -212,6 +213,106 @@ pub fn curvature_smooth(sp: &mut SubPath, i: usize) -> bool {     } } +/// Remove anchor `i` of `sp` as the Curvature tool deletes a point: the curve where it was follows+/// the remaining points. Each neighbor that curves by the tool's rule (a smooth anchor, or an end+/// of an open path with a handle into its segment) takes new handles from its new neighbors+/// ([`smooth_handles`]; at an end, the one [`end_handle`] into the curve), and so does an end beyond+/// one of them whose handle mirrors its tangent. A corner neighbor keeps its handles' directions,+/// the one on the new segment scaled with its chord, as [`curvature_move`] scales them. With two+/// anchors left the subpath is open, and those that curve by the tool's rule lose their handles, as+/// [`curvature_spline`] draws two points as a line; a corner keeps its handles. On a path the tool+/// drew, the result is the path it draws through the remaining points, except that an Alt-clicked+/// end beside a corner without handles curves (the path stores it like any end there). False, and+/// `sp` unchanged, when there is no anchor `i`.+pub fn curvature_remove(sp: &mut SubPath, i: usize) -> bool {+    let n = sp.anchors.len();+    let Some(a) = sp.anchors.get(i).copied() else { return false };+    let closed = sp.closed;+    let is_end = |j: usize| !closed && (j == 0 || j + 1 == n);+    // An end without a handle beside a corner without handles is stored the same whether it was+    // Alt-clicked or not ([`curvature_spline`] gives it no handle either way), so it curves, as an+    // end the tool places does by default. Beside a tangent, a missing handle means a corner.+    let flags: Vec<bool> = sp+        .anchors+        .iter()+        .enumerate()+        .map(|(j, b)| {+            if !is_end(j) {+                return b.kind == AnchorKind::Smooth;+            }+            let near = sp.anchors.get(if j == 0 { 1 } else { n.saturating_sub(2) });+            b.has_in() || b.has_out() || near.is_none_or(|q| end_handle(b.p, q, j == 0).is_none())+        })+        .collect();+    let curved = |j: usize| flags.get(j).copied().unwrap_or(false);+    let [prev, next] = neighbours(sp, i);+    // A corner on both sides of the removed point: its handle on the new segment scales with it.+    if let (Some(pi), Some(ni)) = (prev, next)+        && pi != ni+    {+        for (j, other, out) in [(pi, ni, true), (ni, pi, false)] {+            let to = sp.anchors.get(other).map(|o| o.p);+            if curved(j) {+                continue;+            }+            let Some((b, to)) = sp.anchors.get_mut(j).zip(to) else { continue };+            let old = b.p.distance(a.p);+            let s = if old > 1e-9 { b.p.distance(to) / old } else { 1.0 };+            let h = if out { &mut b.h_out } else { &mut b.h_in };+            *h = b.p + (*h - b.p) * s;+        }+    }+    let mut again: Vec<usize> = [prev, next].into_iter().flatten().filter(|&j| curved(j)).collect();+    // An end beside a smooth neighbor mirrors that neighbor's tangent, which changes.+    for j in again.clone() {+        if !is_end(j) {+            again.extend(neighbours(sp, j).into_iter().flatten().filter(|&k| k != i && is_end(k) && curved(k)));+        }+    }+    sp.anchors.remove(i);+    let mut again: Vec<usize> = again.into_iter().map(|j| if j > i { j - 1 } else { j }).collect();+    again.sort_unstable();+    again.dedup();+    let m = sp.anchors.len();+    if m < 3 {+        sp.closed = false;+    }+    if !sp.closed {+        // A new end has nothing beyond it.+        if let Some(e) = sp.anchors.first_mut() {+            e.h_in = e.p;+        }+        if let Some(e) = sp.anchors.last_mut() {+            e.h_out = e.p;+        }+    }+    let end = |j: usize| !sp.closed && (j == 0 || j + 1 == m);+    let (ends, inner): (Vec<usize>, Vec<usize>) = again.into_iter().partition(|&j| end(j));+    // The inner anchors first: an end's handle mirrors its neighbor's tangent.+    for j in inner {+        let [b, c] = neighbours(sp, j).map(|k| k.and_then(|k| sp.anchors.get(k)).map(|x| x.p));+        let Some(x) = sp.anchors.get(j).map(|x| x.p) else { continue };+        let fresh = match (b, c) {+            (Some(b), Some(c)) => smooth_handles(b, x, c).map(|(h_in, h_out)| Anchor { p: x, h_in, h_out, kind: AnchorKind::Smooth }),+            _ => None,+        };+        if let Some(y) = sp.anchors.get_mut(j) {+            *y = fresh.unwrap_or_else(|| Anchor::corner(x));+        }+    }+    for j in ends {+        let first = j == 0;+        let near = if first { sp.anchors.get(1) } else { j.checked_sub(1).and_then(|k| sp.anchors.get(k)) }.copied();+        let Some(x) = sp.anchors.get(j).map(|x| x.p) else { continue };+        // Two points are a line.+        let h = near.filter(|_| m >= 3).and_then(|q| end_handle(x, &q, first)).unwrap_or(x);+        if let Some(y) = sp.anchors.get_mut(j) {+            *y = if first { Anchor { h_out: h, ..Anchor::corner(x) } } else { Anchor { h_in: h, ..Anchor::corner(x) } };+        }+    }+    true+}+ /// Go on from an end of the open subpath `sp` (its start with `start`) to a new end at `p`; the old /// end bends into the new segment as `how` says. The new end has no handle on the outer side and, /// unless it is a `corner` (Alt-clicked), the one [`end_handle`] into the curve, so its segment@@ -313,6 +414,12 @@ fn select_point((id, si, ai): (NodeId, usize, usize)) -> Action {     Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[si, ai]], "mode": "set"})) } +/// Delete anchor `(id, si, ai)` of a selected path, the curve where it was following the remaining+/// points ([`curvature_remove`]).+fn delete_point((id, si, ai): (NodeId, usize, usize)) -> Action {+    Action::Exec("path.removeAnchor".into(), json!({"id": id.0, "subpath": si, "anchor": ai, "curvature": true}))+}+ /// Toggle anchor `(id, si, ai)` of a selected path between smooth and corner. An end of an open /// path counts as smooth while it has a handle into its segment (the ends the tool curves are /// corners with one handle).@@ -560,7 +667,7 @@ impl Tool for CurvatureTool {             }             ToolKey::Backspace | ToolKey::Delete if self.claims_key(cx, key) => {                 if self.active(cx).is_none() {-                    return current_point(cx).map(remove_anchor).into_iter().collect();+                    return current_point(cx).map(delete_point).into_iter().collect();                 }                 let i = self.current.unwrap_or(self.pts.len() - 1).min(self.pts.len() - 1);                 self.pts.remove(i);diff --git a/crates/tools/src/draw2/curvature/tests.rs b/crates/tools/src/draw2/curvature/tests.rs--- a/crates/tools/src/draw2/curvature/tests.rs+++ b/crates/tools/src/draw2/curvature/tests.rs@@ -244,6 +244,62 @@ fn curvature_smooth_uses_the_tool_rule() {     assert_eq!(fold, before); } +/// Removing a point of a path the tool drew leaves the path it draws through the remaining points,+/// open or closed, and two points left are a straight line.+#[test]+fn curvature_remove_curves_through_the_remaining_points() {+    let at = |corners: &[usize]| -> Vec<(Point, bool)> {+        [(0.0, 0.0), (100.0, -80.0), (220.0, 30.0), (300.0, -60.0), (420.0, 10.0), (500.0, -40.0)]+            .iter()+            .enumerate()+            .map(|(j, &(x, y))| (pt(x, y), corners.contains(&j)))+            .collect()+    };+    // A corner in the middle, and corners next to both ends (the ends then have no handle).+    for pts in [at(&[2]), at(&[1, 4]), at(&[])] {+        for closed in [false, true] {+            for i in 0..pts.len() {+                let mut sp = curvature_spline(&pts, closed);+                assert!(curvature_remove(&mut sp, i));+                let rest: Vec<(Point, bool)> = pts.iter().enumerate().filter(|&(j, _)| j != i).map(|(_, &q)| q).collect();+                let want = curvature_spline(&rest, closed);+                assert_eq!(sp.closed, want.closed);+                for (a, b) in sp.anchors.iter().zip(&want.anchors) {+                    assert!(a.h_in.distance(b.h_in) < 1e-6 && a.h_out.distance(b.h_out) < 1e-6, "{pts:?} closed {closed}, point {i}: {a:?} != {b:?}");+                }+            }+        }+    }+    let pts = at(&[2]);+    for closed in [false, true] {+        let mut sp = curvature_spline(&pts[..3], closed);+        assert!(curvature_remove(&mut sp, 1));+        assert!(!sp.closed && sp.segment_is_line(0), "two points are a line: {sp:?}");+    }+    let mut sp = curvature_spline(&pts, false);+    let before = sp.clone();+    assert!(!curvature_remove(&mut sp, 9));+    assert_eq!(sp, before);+}++/// A corner neighbor with handles keeps their directions; its handle on the new segment scales+/// with the segment's chord.+#[test]+fn curvature_remove_keeps_a_corner_neighbors_handle_direction() {+    let corner = Anchor { p: pt(100.0, 0.0), h_in: pt(80.0, -20.0), h_out: pt(120.0, -30.0), kind: AnchorKind::Corner };+    let mut sp = SubPath::new(vec![Anchor::corner(pt(0.0, 0.0)), corner, Anchor::corner(pt(200.0, 0.0)), Anchor::corner(pt(300.0, 0.0))], false);+    assert!(curvature_remove(&mut sp, 2));+    let c = sp.anchors[1];+    assert_eq!(c.h_in, corner.h_in);+    let (old, new) = (corner.h_out - corner.p, c.h_out - c.p);+    assert!(old.cross(new).abs() < 1e-9 && old.dot(new) > 0.0, "{c:?}");+    assert!((new.hypot() / old.hypot() - 2.0).abs() < 1e-9, "the chord doubled: {c:?}");+    // Two anchors left: the corner keeps its handle on the segment that stays.+    let mut sp = SubPath::new(vec![Anchor::corner(pt(0.0, 0.0)), corner, Anchor::corner(pt(200.0, 0.0))], false);+    assert!(curvature_remove(&mut sp, 2));+    assert_eq!((sp.anchors[1].h_in, sp.anchors[1].h_out), (corner.h_in, corner.p));+}+ /// A curved end counts as smooth for the toggle: Alt-click turns it into a corner. #[test] fn alt_click_on_a_curved_end_makes_it_a_corner() {@@ -345,7 +401,7 @@ fn alt_click_or_double_click_toggles_and_delete_removes() {     let s = selected(id, Some(2));     let cx = quiet(&d, &s, &p);     assert!(t.claims_key(&cx, ToolKey::Backspace));-    assert_eq!(t.key(&cx, ToolKey::Delete, Mods::default()), vec![remove_anchor((id, 0, 2))]);+    assert_eq!(t.key(&cx, ToolKey::Delete, Mods::default()), vec![delete_point((id, 0, 2))]);     // Esc lets go of the point.     assert_eq!(t.key(&cx, ToolKey::Escape, Mods::default()), vec![Action::Exec("select.set".into(), json!({"ids": [id.0]}))]); }